Learning Evolution

Power up your skills through interactive eLearning

COURSE SAMPLE

Overview

Context

Type: Learner Experience Design

Duration: 4 months | June 2018 - Nov 2018

Clients: CPG companies

Team: Patty, Charity, Armando, Steve

Topic: eCommerce Category Management

InVision Password: elli31

Learning Evolution strives in successful client relations with impactful accredited courses. I was in charge of various tasks for different clients, instructors, and internal projects.

For this specific case study, we'll be exploring the main project, ECM Curriculum, I worked on as the main designer under direct supervision of the product manager. The topic discusses the emergence of eCommerce, with the retail industry shifting the way merchandising works. There's been a need to educate teams about the new process, the Category Management 2.0.


Problem

How might we build an innovative, engaging course for a comprehensive topic?

For CPG industries, it is now important to inform new responsibilities as retailers move from brick & mortar onto eCommerce. The goal of the course is to provide a fun educational experience of the holistic process, while maintaining the real-world setting of the workplace. We ideated the concept of graphic novel characters with different roles and eye-catching, conversational content strategy. As the material is lengthy and complex, we planned a thought-out design process to launch a reliable and meaningful curriculum to the public.


Role

Position
  • UI/UX Designer
  • Visual Designer
Tools
  • Authoring Tools
  • Sketch
  • Adobe Suite
  • SVN & Box
  • Zoho

Skills
  • Market Research
  • Content Strategy
  • Multimedia & Web
  • UI Design
  • Prototyping

1st phase

Roles & Resources

We first learned about dominKnow’s capabilities to familiarize ourselves with the learning methods we can utilize. With a better approach of blended learning, DominKnow is fairly customizable and gives many possibilities in terms of interface designing, responsiveness, and collaboration.

CONSTRAINTS

Technology: Use of certain features are glitchy, making it less functional and responsive

Uncertainty: Not knowing if clients will be happy with the pop-art look

Architecture: Segmenting the curriculum with such comprehensive material requires time and review

Our internal team primarily consisted of three. I worked closely with Armando, who took care of the narrative side of storytelling, and Patty, who managed the whole project. She worked closely with a category management expert to gain reliable course information. Through many meetings, we conducted content curation, such as Amazon and Peapod’s way of evaluating category performance.

Learner Personas

By understanding the roles and environment of the CATMAN team, we leaned towards situated learning to involve an authentic context. We made note of the knowledge and skills in the way they learn every day and created 4 possible learner personas.

Select to zoom

2nd phase

Course Structure

The content strategy we aimed for was character + dialogue with a mixture of comic and corporate style. We structured the courses with long scrolling and buttons, and later incorporated videos and infographics.

The curriculum mapping heavily relied on the 5D process, a new agile CATMAN framework with microiterations. In the beginning we wanted each course of the curriculum to be aligned with each process and roles. We sought to have each 'D' course with a video overview and comic scroll-through module.

Branding & Wireframing

The 5D process allowed us to the brand the course based on the color scheme we came up with for those. Though at first there was a lot of trial and error because I went straight to designing on dominKnow to learn the tool, the style guide later allowed me to design the infographics, characters, and layotus in a more consistent matter.

Patty and I wireframed, then I started to prototype the UI with comic boxes I created separately when designing course infomation into infographics.


3rd phase

Prototyping

I templated the layouts and continued to prototype the looks and interactions of the components. While making sure that buttons and clickable elements are functionable and accurate, I also learned how to utilize the question sections with learner-friendly feedbacks. Animations and transitions were also added for more liveliness.

Testing & Iteration

Through usability testing done internally, we learned that the comic boxes were distracting, so we switched to a more corporate look. We wanted the course to be engaging and mobile-friendly, but we also had to consider reducing users' cognitive load when going through the course.

This meant that we only incorporate the character vectors as is and leave out the dot matrix backgrounds with more consistency. By setting the foundation for styling, we had our developer Steve refurbish some uneditable elements through manual coding.

conclusion

aftermath

The course was delivered to sales team after its testing phase with users, as a trial to clients. For these client-based products, it's essential to not only think about the users but also align with the business goals and constraints as well. Thus, the architecture of the curriculum changed its direction many times, and as of March 2019, the curriculum was pushed to production as a listed course with 4 divided sections. Overall I'm proud to have designed major aspects of this fun, unique coursework that I'm sure many learners will enjoy and learn in-depth!

Takeaways

Some other projects include redesigning LE's LMS UI and re-building Titleist Golf Ball & its translated courses. Feel free to ask me more about these projects!

As a result, there are so many learnings that I take from this project. Not only did I become more comfortable using Adobe softwares and expanding my tool/skill sets, I had to wear multiple hats while taking on other sub-projects: priortizing and managing tasks was essential. Design is a continuous journey, so it's crucial to have a strategic plan and structure for an innovative product. Being concise and simple verbally and visually will allow easier communication for improvements or modifications.